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[Tutorial] Map.wz Editing - Adding in New Tiles *Leak*

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efore we start please note that I am using HaRepacker v 3.5 for this tutorial.
Download link can be found: http://www.mediafire.com/download/27w24qw6894gd4y/HaRepacker.zip

How to add in New Tiles to your Map.wz

Step1.:

Open your Map.wz in HaRepacker ~

Step2.:

Locate the 'Tile Category' and open it. Highlight any .img and click on CopyPasta - Copy.
[Tutorial] Map.wz Editing - Adding in New Tiles *Leak* 23

Then proceed to highlight the Tile Category, and click on CopyPasta - Paste.
[Tutorial] Map.wz Editing - Adding in New Tiles *Leak* 23-1

Step3.:

Highlight the .img you pasted, navigate your way to 'Property', and click on
'Change Property'.
[Tutorial] Map.wz Editing - Adding in New Tiles *Leak* 23-2

You must then change the name of the .img
It can be anything you want, as long as you have the .img after it.
[Tutorial] Map.wz Editing - Adding in New Tiles *Leak* 23-3

Step4.:

Double click on your .img, in my case it would be SoulDZ.img.
You'll now see a bunch of random Canvas properties. These are the different kinds of tiles. Since I only made 2, I'll only be modifying 2 properties.
The tiles I made, were 'bsc' and 'enH0', so I'll be modifying the canvas pngs to the appropriate new tile picture I want them to be.

Click the little ' + ' next to 'bsc' and highlight the 0 property. Then click on 'Change Property' once again and simply change the Image by clicking on 'Browse PNG' button and finding your Tile.
[Tutorial] Map.wz Editing - Adding in New Tiles *Leak* 23-4

You will not have to edit the Origins for the 'bsc' property.
You will have to edit the Origins for the 'enH0' property. This is so when you use HaCreator or MapEditor, the foothold anchors are already placed for you. It's more efficient this way Smile

You can do this by clicking the little ' + ' sign next to Foothold, and highlighting one Vector property. Then click on the 'Change Property' button.
[Tutorial] Map.wz Editing - Adding in New Tiles *Leak* 23-5

You can play around with the origins of the foothold anchors. It won't take long since tiles are relatively small!

You can now save your Map.wz. The next time you open HaCreator or MapEditor, you'll have a brand new set of tiles!
( Open your Map.wz again and make sure your .img name is changed just to make sure )

Don't forget to Dump your .img and place it in your server wz folders!

Have fun Mapling! ~ Very Happy
[Tutorial] Map.wz Editing - Adding in New Tiles *Leak* 23-6
[Tutorial] Map.wz Editing - Adding in New Tiles *Leak* Maple0149-1

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